![]() The new text system will do all the other things for you. You just need to edit the text with a regular text editor. This is a part of an external LANGUAGE FILE: It will use text lines of the external LANGUAGE FILE. Once an external LANGUAGE FILE is enabled, the new text system will no longer load text data from message index file and the 'm.msg'. So, in order to exceed the text system limits, we designed a new text system and a external LANGUAGE FILE format. BTW, old save files will become invalid once you changed certain script data. Of course, I think the official game script editor can automatically handle all the issues, but we don't have it. I think that is why the PalDialogs tool does not allow new line insertions. ![]() Once the commends are moved, we have to adjust lots of data. However, as we konw, inserting new commands will move the following commends. So, if you need to add new lines, you have to add more "FFFF" commands. The "FFFF" command mains "Display a Text Line", just ONE Line. There are many kinds of script commands in the Main Game Script file. The 4th file in the 'sss.mkf' is the message index file, and the 5th file in 'sss.mkf' is the Main Game Script file. You just need to edit the LANGUAGE FILE with a common text editor.Īctually, '.mkf' is a package format. No, but since we have defined the LANGUAGE FILE format, you don't need to modify the 'm.msg' and the 'sss.mkf' anymore.
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