In accordance with the previously published roadmap, v.0.9 gives you the ability to finish the main storyline and thus fully complete the game. But low and behold, there are JavaScript libraries for these sort of things nowadays and no backend processing was required - which is good, as the uncompressed files were too large to send up/down all the time, or (alternatively) keep in memory server side during the session).The Atom team released probably their last major update before the final release planned for this fall: Greetings, friends!Īs promised, today we present to you the fifth major content update for ATOM RPG: Trudograd. Originally, I expect just to do just the front-end in JavaScript, and to have to fall back on a C# backend to do the more complex stuff (the unzipping and rezipping for example). The website was written in my spare time over the course of three weekends: one to implement the code, one to drown it in CSS because 1995 wanted their DOS app back, and one for the YouTube videos and this written guide. I'd been looking for a little project to refresh my JavaScript / HTML skills with, and writing an editor for ATOM saved games entirely in JavaScript seemed a suitable challenge. Plus even experts find using the right tool for the job easier. Not everyone is comfortable with hex editors or recalculating file sizes. This guide was inspired by several 'how to edit saved games' blog postings that had a too high a barrier of entry for many users. Inspired by Tam's Steam Guide and other postings.Mac file location from Steam posting by Igor.maxuk.UTF8 handling code taken from work by Rogue Amoeba and Joni Salonen.Made possible by the pako and Monoco libraries.Export and External Link Graphics & Images - Public domain sources. Coding / Website / Investigation / Additional Graphics - Dave B.
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